What is KAM3RA? KAM3RA is a Unity asset for adding 3rd-Person camera functionality to your Unity game or simulation.
There are other 3rd-person cameras in the Asset Store, including a demo from the Unity team. Why not use one of those? While Unity and individual programmers have written some great 3rd-person code, it always seemed to be lacking in some way or another for us. Whether missing a crucial feature, no Rigidbody support or thorny to use and extend, we weren’t satisfied. So we dove in and created our own Rigidbody-friendly 3rd-person camera system.
Does KAM3RA use Rigidbody? Yes! On startup, the Player class will even create and configure CapsuleCollider and Rigidbody objects for you.
What flavor of Unity is KAM3RA? KAM3RA is 100% C#, fully commented and carefully constructed so that it’s readable, understandable and extensible.
Does KAM3RA include a demo scene? KAM3RA includes a large demo scene with a main character, several AI-controlled characters, Unity terrain, trees and other models for testing movement and physics. We even threw in an old version of our day-night cycle code, just for fun and ambience. Additional web demos are here.
May I use KAM3RA demo assets in my Unity game? Most of the assets are Unity assets and fall under Unity’s licensing. You’re also welcome to use any of the other assets in the demo, although these are low-poly “programmer art” pieces that would have us scratching our heads if you wanted to actually use them in a professional title. 
What are the recommended Unity physics settings for KAM3RA? We recommend using a custom physics material with less friction and more gravity. This material is included in the package.
Who wrote KAM3RA? KAM3RA was written by Regress Software, a small group of game developers who have been making games for over 15 years.