What is KAM3RA? |
KAM3RA is a Unity asset for
adding 3rd-Person camera functionality to your
Unity game or simulation. |
There are other 3rd-person
cameras in the Asset Store, including a demo from the Unity
team. Why not use one of those? |
While Unity and individual programmers have written some
great 3rd-person code, it always seemed to be
lacking in some way or another for us. Whether missing a
crucial feature, no Rigidbody support or thorny to use and extend, we weren’t satisfied. So
we dove in and created our own Rigidbody-friendly 3rd-person
camera system. |
Does KAM3RA use Rigidbody? |
Yes! On startup, the Player class will even create and configure
CapsuleCollider and Rigidbody objects for you. |
What flavor of Unity is
KAM3RA? |
KAM3RA is 100% C#, fully
commented and carefully constructed so that it’s readable,
understandable and extensible. |
Does KAM3RA include a demo
scene? |
KAM3RA includes a large demo
scene with a main character, several AI-controlled
characters, Unity terrain, trees and other models for
testing movement and physics. We even threw in an old
version of our day-night cycle code, just for fun and
ambience. Additional web demos are
here. |
May I use KAM3RA demo assets
in my Unity game? |
Most of the assets are Unity
assets and fall under Unity’s licensing. You’re also
welcome to use any of the other assets in the demo, although
these are low-poly
“programmer art” pieces that would have us scratching our
heads if you wanted to actually use them in a professional
title. |
What are the recommended
Unity physics settings for KAM3RA? |
We recommend using a custom
physics material with less friction and more gravity. This
material is included in the package. |
Who
wrote KAM3RA? |
KAM3RA was written by
Regress Software, a small group of game developers who have been making games for over 15 years. |